 |








 |
| |
 |
 |
 |
 |
|
 |
 |
Got half a mind to cleanup this place, as part of the "2011" plan. In the meantime, http://forums.lotro.com/showthread.php?390194-Yet-another-WoW-clone-(but-with-great-potential)&p=5328294#post5328294I haven't yet made a post here in the LOTRO community; I only started playing last week (finally got an installation download that worked!) But I really want to post here as a WoW player first, and then with my initial impressions of LOTRO - especially reading the posts of the LOTRO community. I've played WoW for six years now, since the open beta. I've been a part of a successful raiding group and my WoW friends are some of my best buddies. I've loved the heck out of that game. But recently, after playing through the last expansion and getting back into routine, I found myself looking at it differently. First with boredom, and then with frustration. I started looking around for another game, saw LOTRO was now free to play, and got down to business trying it out and looking up all I could about it. I was *amazed* at the differences. As a WoW player with friends playing other games, including LOTRO, I always thought it *was* just a WoW-clone in a Middle-Earth world. At first glance the interface looks the same, and I was vaguely aware of the classes, instancing, questing, etc. I wrote it off for years because of that. Then, trying it out, reading the Wiki, I was floored by how it is NOT A WOW-CLONE AT ALL. The two games start at a common point, then as far as I can tell diverge in two totally different directions. Now, I'm a roleplayer in WoW, and have been struggling with roleplaying aspect of WoW for years. Now I find a game that has player housing, clothing dyes, an appearance tab - these are things WoW RPers have been *begging for* for years. I gaped at the list of emotes, all the wonderful animations for them (I hope no one found me going through them all in a corner of the woods!) at the furniture you can make and buy, all the little RP items... the MUSIC! Oh, the MUSIC. Not to mention the beautiful graphics, the way the NPC's move around naturally, that cat who curls up at the feet of the musician in Archet, the voice acting with every new quest... the list goes on and on. Horses that look like horses! With awesome color variations and beautiful barding! Oh, my roleplayer heart has been soaring. I haven't trained a vocation yet, but... farming?? Awesome. A WoW-friend of mine is trying it out just for the sheer joy of having a house. And it's FREE? This huge sandbox is FREE? Well, mostly. I'm sure I'll be putting a bit of money into it here and there, eventually. That's just the thing: LOTRO feels like a sandbox in which you create a character to build a life and exist with others almost any way you want. WoW is a sandbox in which you create a character to build the biggest sand castle you possibly can. There is ONE main reason to play WoW: level your character and get them the best stuff (hopefully while having fun with friends.) I already have half a dozen reasons to play LOTRO, and NONE of them are dependent on leveling or gear. Things like fast travel (flying mounts) and the LFG tool help make your playtime in WoW more productive. You hit a button and get in a group and get gear and points without ever having to talk to anyone. WoW is about BECOMING AWESOME - and if that's your goal in playing a MMO, WoW a fantastic game. I've felt awesome quite often in WoW, with my huge shiny weapons and my fancy dragon mounts and my psychedelic-cartoon graphics. But when there's a part of you that wants the RPG aspect - that wants to immerse yourself in a world as a character - LOTRO offers that. Any kind of progression would just be icing on the cake. TL  R version: I watched a Youtube video the other day comparing WoW to LOTRO. The WoW parts showed a mighty tauren in huge armor with the Twin Blades of Azzinoth legendary weapons, riding and flying and kicking ??? in the colorful world. The LOTRO parts showed beautiful landscapes and meandering NPC's in the rich setting of Middle Earth. From what I have gathered so far, they are two ENTIRELY different games. http://forums.lotro.com/showthread.php?390194-Yet-another-WoW-clone-(but-with-great-potential)&p=5330636#post5330636Wow, thank you all for enjoying my observations! I just noticed I had two rep bar thingies and I'm like, "How did that happen when I just joined up last week???" I fully meant it though, and I also appreciate the civility of the forum here in the kind of dicey comparisons between two very-much-loved MMO's. I was talking about all this to a friend of mine the other day (who has just started a Loremaster today) and he gave me a great perspective on the two games as well, knowing the history and lore of both better than I do. WoW is based on an RTS war game, and the vast majority of lore figures will, when confronted, choose War over Peace. As we know, the vast majority of LOTR lore figures just want to go home and live in peace. (Every time I watch the movies I tear up when Sam starts talking about strawberry jam while Mount Doom blows up around them.) So there's an intrinsic difference of motivation and mentality behind the two games. Add into that the difference between a PVP-centric game (I think the MPVP thing is very cool, but not quite the same) and a PvE-centric game, and I think LOTRO skims off a lot of players who just want to experience a character and a world without a need for... dare I say... so much epeen. Anyway, I'm glad LOTRO switched to Free-to-Play and that I finally got frustrated enough with WoW to try it out. I don't have a ton of time to play, but I do look forward to enjoying Middle Earth, and hopefully enjoying more of this community! Tags: 2011, lotro
|
 |
 |
 |
 |
|
 |
 |

 |
| |
 |
 |
 |
 |
|
 |
 |
Just keeping this for memories' sake. http://massively.joystiq.com/2011/04/08/t he-road-to-mordor-re-evaluating-moria/2#c omments I, as well, am in love with Moria. Sure, the rolling and verdant, green fields, and lush forests are all nice and stuff? But they get BORING to look at! I enjoy zones like the Lone Lands, and Angmar, and especially Forochel because they make you really begin to rue the conflict. The War of the Ring is precisely that, a war. War isn't just the fight itself, it's where it happens that makes you begin to feel it, and what happens in those places that makes it deep.
Sure, one day your character decides to set off to do his part, and for those first 15-25 levels there's still the kick and the high of 'I'm a hero. I'm on an adventure! I'm AWESOME!' and that's all fine well and good. The hero doesn't take it completely seriously and acts carefree..... and careless. And you spend those levels roaming your home turf, then likely Bree-land, where it's all pretty and nice and green and most of us stray into the Lone-lands or the southern North-downs around the Trestlebridge area and it's still not too bad, but getting a little gloomy.
And then? Then comes the bad places. Where you're not only fighting the enemy but where the terrain itself begins working against you. Evendim has that big freakin lake, and those of us who played before the recent content update remember that dreadful swim, (I'm pretty sure I lost premature years to it myself) And while it wasn't the worst, you began feeling the weight of the journey. The Misty Mountains is cold, untamed, completely infested with overgrown and very hungry wild beasts along paths that wind both down into rocky valleys and and up among acrophobic ridges and cliffs (often times in the middle of blinding snow). Trust me, there's plenty of places out there to accidently fall off a cliff to an untimely death if the wildlife doesn't get you. And you won't have even gotten to the worms, giants, and Gauradain (spelling?) yet.... and STILL ahead of you will be Goblin Town itself!
To those of you so inclined and beyond Evendim and the North Downs you have your options of the toxic and desolate wasteland that is Angmar, OR the far northeren and deep frozen snowy tundra of Forochel.
Angmar? Angmar is ugly. Angmar is probably the ugliest place I've ever played anything in. The environment itself is uninviting and mean. It's Mordirith's front yard and his kids are mean little bastards. There's a literal city of undead right smack in the middle of it where even some of the Angmarim don't wanna go, and that's waiting for you after you're done questing around the sulfuric cesspools of the swamp of Malenhad. The water is yellow, and I dunno about you? But I learned yellow water is generally a bad thing to stomp around in roughly no matter where you are. The clouds above crackle and seeth with the evil power of that place as tho the sky itself wants to come down and take a crack at you. The odds of seeing something green that isn't scaley or eight-legged are slim to none and I don't think I've seen even so much as a single squirrel out there. Fights out there can get surprisingly hairy, there's a million orcs, and you have to be constantly on guard from attack by stealthed mobs. It's no wonder to me that so many players either skip it or ride it out til 49 so they can pop down to Eregion for their LI's. Angmar is rough and I thoroughly enjoy it.
But if Angmar isn't your bag then perhaps Forochel is for you! Surrounding a frozen bay, this tundric landscape is perpetually frozen. Rolling white plains of powder, stretch on for miles and miles on the other side of a canyon riddled glacier. That's right, that's a glacier. It's freakin cold! But it's scenic ivory, and solitary calm are probably what make it most unbearable. Unless you're in a group, the odds of you seeing another person any time soon are slim to crud. There are once again plenty of animals out there that won't be terribly happy to see you, especially the sabre-tooth cats. The grims (evil, elemental manifestations, like Slimer only meaner) are neat and interesting to fight if you actually watch them fight back, but deeding them is a pain because they only pop up in groups of 4 or 5 and not terribly close together. But I digress..... It's lonely. It's cold and wide open.... WIDE OPEN. It's LONELY and cold. You are mostly isolated from everything and everyone.
I keep saying it's lonely because that's the most prominant factor working against you, and you can't get away from yourself. You will do so much running or riding back and forth and back and forth and back and forth..... Do you get the idea yet? But at least the scenery is nice. In fact it's picturesque setting makes it my favorite zone in the game for just looking at. And you'll have plenty of time to admire it while you're.... well you get it. The capitol is on the far nothern side of the ice bay and it's easy to get to if you have the patience for the swim.... Ahhhh, I'm just messing with ya. You just spent who knows how many hours swimming across Evendim to come up to Middle Earths equivalent of the north pole. You're gonna want to avoid the instinct to go for a dip once you get up to the bay area. The frigid water will kill you dead faster than a pack of those sabre-tooths I mentioned earlier.
And you're gonna be fighting for a group of people that don't even LIKE YOU when you first get there. What's that you say? You're the hero? Everyone loves the hero? Tough taco, outsider! The Angmarim rolled on up there and started hassling a civilization of people that already weren't too terribly fond of strangers to begin with. You are no exception. Your battles to win the admiration and acceptance of the Lossoth of Forochel will be the hardest fought yet because (surprise surprise!), there's a level below 'neutral'. Suck it up or go home. It's just another part of war.
But if you can tough it out to complete everything (yes, even the deeds) Forochel has to throw at you? Then by the time you're done, Eregion and the content beyond it will seem like a cake-walk. Forochel will make you stronger as a player and your character stronger as a hero. And if you're tenacious enough it has plenty of juicey treasures and rewards to give up that can sweeten the deal just a bit more. I won't kid you, I was stupid rich after I left Forochel and laughed my way right up to the Black Pool.
Then there's Eregion blah-blah-blah, school, blah-blah-blah, Legendary Items, blah-Water-blah.... I don't care. I went through Forochel.
This was nothing to me. Not that I have anything against Eregion, but the rest of the 'green zones' you've been through are pretty well what you can expect here. Except with goats and lizards. It's a pretty zone, but it didn't slow me down in the slightest.
Moria is where the playing field changes. Good-bye sunshine! Hello darkness my old friend..... Moria is dark, dank, and teeming and seething with countless legions of hungry orcs and goblins and other nameless boogity-boos who are all too happy to assist you in never seeing the light of day again. It's winding, twisting, CLAUSTROPHOBIC in spots, maze-like, huge, and did I mention dark? It's freaky, and it's evidently the ideal dwarf environment. The Iron Garrison haven't just always been there, they're there trying to take it BACK. That's not their turf anymore. Sauron's forces own it, mostly lock, stock, and barrel and they are all over almost every last square inch of that place. The territory it most definitely hostile, and the environments aren't much less-so. Massive caverns and caves and chasms full of twisting and turns, paths, and run down, dilapidated, dwarf architecture make up the guts of this geological beast of a realm. Really, a lot of the halls twist back and forth almost like an intestinal track. You'll go down into the deepest and darkest parts of it, from abandonned mines, to a volcanic cavern. And canyons! Slip and you'll have a long time to wave good-bye. One wrong step prancing around a ledge and you'll die of old age before you hit the bottom. The planet eats you.
There's enormous and beautiful places to see that have been overtaken by the the forces of the enemy for countless years and you can't avoid them. At one point you'll even be asked to go down into the chasms where the enemy throw their waste. Yup, waste! And everything that that implies. Lemme tell ya..... It's horrible and the things 'living' down there have adapted to suit it. Did I mention it's claustrophobic? And dark? Every corner has a new enemy waiting around it? Little escape? Yeah? Well this is where the fighting begins to really weigh on a body. This is a campaign and a seige, and the dwarves are trying hard, but losing visibly. Sure, you'll do a lot of good and gain a lot of respect and kill a LOT of orcs and get cheered for and go into all sorts of awful places to do an awful lot MORE good.
But the dark itself takes a toll on you. The trek is long and arduous. The enemy is numerous and vicious and relentless. And you feel it. And you hate it. And you can't WAIT to get out. You look for signs of escape or exit, desperately seeking next outpost or camp or safe haven just for the sake of having a decent source of light. And those outposts are TINY. The enemy has the dwarves as shored up and penned up as they can with very very little room to maneuver or spread out as they struggle for the next toe hold of territory to snatch back from them. If it seems endless? It's because it almost is. And again, you feel it and you hate it. You are feeling what I can only imagine your character must be feeling. Moria does more to make me feel dropped into the conflict than any other area that the fine people at Turbine have thrown at me yet. I DESPISE going into Moria because of the way that place makes me feel as a person and the empathy I have for my characters place in it.
And I love it.
Moria is the closest your character is going to get to whatever Middle Earth calls their hell. And it is a long, hard road out of Moria. But if you can step back out of the serious part of your brain and see it for what it is? It's one helluva trip.
|
 |
 |
 |
 |
|
 |
 |

|
 |
|
 |